It’s not only EA itself that is trying to pack the proven representatives of the Need for Speed series into a modern appearance. No, the person behind the “2Unreal4Underground” YouTube channel is also busy bringing the popular Need for Speed: Underground 2 into the present day. A first video of the fan remake looks promising.
The 2003 released Need for Speed: Underground 2 in the Unreal Engine 4? It’s a cool idea, and the guy behind the 2Unreal4Underground YouTube channel is working on it right now. In a recently published video, the gifted programmer shows the beginnings of his work today. There, a blue car cruises downtown for a good 12 minutes and features powerful slides and cool drifts. But 2Unreal4Underground did more than chase the aged runner through UE4.
NFS: Underground 2 on nitroglycerin
Below said video of the UE4 remake of NFS: Underground 2 there are patch note-like notes explaining the individual changes. We have translated them into German below. The manufacturer has yet to reveal when the new edition will be ready.
turbo
- Nitroglycerin (not used here)
- Earn NOS by doing certain things (powerslides, crashes…)
- Completely new steering
- Optimized automatic transmission and clutch
- Fixed slip ratio (no more stuttering)
- Impact noises and flying sparks
- Noise when compressing shock absorbers
- You can hear the backfire
- Turbo, engine and transmission sounds are ready and are selected according to performance increase
- Radical change in driving behavior. It’s still under construction.
Equally amazing: Unreal Engine: 27-year-old tech demo runs on RTX 3080
sectors
- audio zones
- lobby areas
- Named areas
- Each island now has its own color palette
chart
- Graphics optimized for better performance and smoother overall look
- Adjusted weather cycle
- New textures
- Added more missing stitches
various
- Exchange system (you don’t see it, but it’s there)
- Slightly optimized camera shake
- Adjusted radial motion blur
- Destructible environment (panels, water barrels…)
- Music from UG1, UG2 and MW has been implemented
- “Whoosh” sounds
- New camera delay and rotation
user interface
- Drift score counter and “good news”
- Drift zones are used for additional multipliers with speed for drift score
- The menus are a work in progress and partially functional, but are not shown here.
Source: via Dark Side of the Game